[1] Baetens, Jan and Hugo Frey. The Graphic Novel: An Introduction. Cambridge UP, 2015. [2] Chute, Hillary.Why Comics? From Underground to Everywhere. HarperCollins, 2017. [3] Eshet-Alkalai, Yoram. “Digital Literacy: A Conceptual Framework for Survival Skills in the Digital Era.” Journal of Educational Multimedia & Hypermedia, vol. 13, no. 1, 2004, pp. 93-106. [4] Kovacs, George and C.W. Marshall. Classics and Comics. Oxford UP, 2011. [5] 吕江建、许洁:《图像小说:概念考辨、类型属性与发展实践》.《出版发行研究》第7期,2019年7月,第73—77. [Lv Jiangjian & Xu Jie. “The Graphic Novel: Concepts, Classification and Development.” Publishing Research, no. 7, July 2019, pp. 73-77.] [6] McCloud, Scott. Understanding Comics: The Invisible Art. Kitchen Sink P, 1993. [7] Ness, Immanuel editor. Encyclopedia of American Social Movements. M.E. Sharpe Inc., 2004. [8] Novick, Peter.The Holocaust and Collective Memory: The American Experience. Bloomsbury, 2001. [9] 王怀诗:《电子文化对印刷文化的颠覆及其伦理影响》.《兰州大学学报(社会科学版)》第35卷第4期,2007年7月,第60—65页. [Wang Huaishi.“Impact of E-Culture on the Printed Culture.” Journal of Lanzhou University (Social Sciences), vol. 35, no. 4, July 2007, pp. 60-65.] [10] 王怀诗、沙勇忠:《电子文化的伦理特征初探》.《情报科学》第25卷第5期,2007年5月,第660—665页. [Wang Huaishi and Sha Yongzhong. “Preliminary Probing into the Ethical Characteristics of Electronic Culture.” Information Science, vol. 25, no. 5, May 2007, pp. 660-65.] [11] 王清、咸秀柔:《20世纪50年代美国漫画行业自律制度探微》.《出版科学》第27卷第2期,2019年3月,第106—111页. [Wang Qing and Xian Xiurou. “Study on American Comic Industry's Self-Regulation:From the Perspective of 1954 Senate Hearings.” Publishing Journal, vol. 27, no. 2, Mar. 2019, pp. 106-111.] [12] 徐文:《以数字文化推动中华文化全球传播》.《人民论坛·学术前沿》第8期,2020年4月,第132—135页. [Xu Wen.“Promoting the Global Spread of the Chinese Culture Through the Digital Culture.” Frontiers, no. 8, Apr. 2020, pp. 132-35.] [13] 杨悦:《美国社会运动的政治过程》.社会科学文献出版社,2014年. [Yang Yue.Political Process of the American Social Movements. Social Sciences Academic Press, 2014.] |