外国文学研究 ›› 2018, Vol. 40 ›› Issue (3): 77-87.

• 文学前沿问题研究 • 上一篇    下一篇

论“后文学”时代传统文学的出路——从科幻文学、电子游戏与乔伊斯的小说谈起

顾明栋   

  • 出版日期:2018-06-25 发布日期:2022-05-23
  • 作者简介:顾明栋,深圳大学外国语学院教授,美国达拉斯德州大学人文艺术学院教授,主要从事文学理论与比较文学研究。

On the Way Out for Traditional Literature in the Post-Literary Era: Science Fiction, Digital Games, and Joycean Novels

Gu Mingdong   

  • Online:2018-06-25 Published:2022-05-23
  • About author:Gu Mingdong is professor at School of Foreign Languages in Shenzhen University (Shenzhen 518060, China) and School of Arts and Humanities in The University of Texas at Dallas. Email: mdgu@utdallas.edu

内容摘要: 在电子革命和STEM(科学、技术、工程、数学)学科的重压之下,全世界的文学系都面临一个惨淡的现实:社会上,阅读文学的人数萎缩,高校里,文学专业的学生锐减。呼应德里达关于文学之死的预言,西方众多学者和思想家反思精英文学的窘境,提出两个实际问题:(1)在STEM学科主导大学课程的今天,如何才能重新让文学教学焕发新的活力、吸引更多学生选择文学课程?(2)在新媒体和电信技术占统治地位的全球化时代,如何重振大众对经典文学的阅读兴趣?针对这两个问题,通过审视C.P.斯诺的“两种文化”和当前大众对科幻作品的浓厚兴趣,探索电子游戏和诸如乔伊斯的小说这样的经典文学作品的关系,考察科幻作品和电子游戏在大众文学兴趣复兴中的可能作用,思考电讯时代传统文学的出路,提出走向“后文学”时代的“大文学”观念。

关键词: 电子游戏, 科幻作品, 乔伊斯小说, 后文学, 大文学, 两种文化

Abstract: Under the heavy pressures of digital revolution and STEM (science, technology, engineering, mathematics),literature departments around the globe are facing a bleak reality: the dwindling of reading public and shrinking literature majors in colleges. In response to Derrida's prophecy about the death of literature, numerous scholars and thinkers in the West have contemplated the awkward situation of refined literature and raised two practical questions: (1) In colleges today where STEM courses predominate, how can literary teaching re-energize itself? (2) In the world dominated by new media and telecommunications, how can we revive the public's interest in reading classic literary works? With these two questions in mind, this article, by examining C. P. Snow's idea of “Two Cultures” and the public's strong interest in science fiction, explores the connections between digital games and James Joyce's fiction, investigates the possible function of science fiction and digital games in resuscitating the public interest in literature, reflects on the way out for traditional literature pressurized by telecommunications, and proposes the concept of “greater literature” in preparation for the coming of a post-literary era.

Key words: digital games, science fiction, Joycean novel, post-literature, greater literature, Two Cultures

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