外国文学研究 ›› 2019, Vol. 41 ›› Issue (4): 16-23.

• 中外学者对话:图像与文本研究 • 上一篇    下一篇

当今的图像与文本

J·希利斯·米勒   

  • 出版日期:2019-08-25 发布日期:2022-05-18
  • 作者简介:J·希利斯·米勒是加州大学尔湾分校比较文学和英语研究杰出教授,发表了许多有关19和20世纪文学和文学理论的专著和论文,其中包括《小说中的共同体》(2015)、《人类纪偶像的黄昏》(2016,与汤姆·库恩和克莱尔·寇尔布鲁克合著)、《萌在他乡:米勒中国演讲集》(2015)。 米勒是美国艺术与科学院院士、美国哲学院院士。

Image and Text Today

J. Hillis Miller   

  • Online:2019-08-25 Published:2022-05-18
  • About author:J. Hillis Miller is UCI Distinguished Research Professor of Comparative Literature and English Emeritus at the University of California Irvine. He has published many books and essays on 19<sup>th</sup> and 20<sup>th</sup>-century literature and on literary theory. Communities in Fiction appeared in 2015 from Fordham University Press. Twilight of the Anthropocene Idols, coauthored with Tom Cohen and Claire Colebrook, appeared in 2016 from Open Humanities Press. An Innocent Abroad: Lectures in China appeared in late 2015 from Northwestern UP. It gathers fifteen of the more than thirty lectures Miller gave at various universities in China between 1988 and 2012. A Chinese translation of his The Conflagration of Community appeared in 2019 from Nanjing University Press. Miller is a Fellow of the American Academy of Arts and Sciences and a member of the American Philosophical Society.

内容摘要: 图像通常是这样或那样的视觉展现,要不就是某样东西的“图像”,如同“摄影图像”。不过,有时候一个图像也许是“单一体”,一幅不带任何相关意义的图像。文本通常是一系列富有意义的词语,按照可以理解的顺序排列而成。本文探索新近媒体的变化尤其是无所不在的数字化对阅读的影响。文章以波提切利和沃霍尔的图像文本为例,认为我们需要改变所谓的“修辞阅读”,以便解读文本与图像的新数码化组合,如电子游戏。

关键词: 图像, 文本, 波提切利, 沃霍尔, 修辞阅读, 数码化, 电子游戏

Abstract: An image is usually in one way or another a visual representation or “image” of something, as in “photographic image,” but sometimes an image may be a “stand alone,” a picture without any referent. A text is usually a set of meaningful words in comprehensible order. This essay investigates the effects on reading of recent media changes, especially ubiquitous digitalization. Examples of texts with images are drawn from Botticelli and Warhol. An argument is made for the need to transform so-called “rhetorical reading” in order to apply it to new digital combinations of text and image such as video games.

Key words: image, text, image and text, Botticelli, Warhol, rhetorical reading, digitalization, video games

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